The default limit set in Unreal Engine is 2,162,688 UObjects. This limit is imposed from Unreal Engine's memory management implementation and refers to data objects, not in-game objects. When creating a huge factory (in a sense of 2 000+ hours spent on a single save), it is possible that the game will begin crashing with the following crash:Īssertion failed: Result + NumToAdd <= Ma圎lements Maximum number of UObjects (2162688) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor in project settings. The Unreal Engine Entity Limit is a limit of UObjects which can be loaded in the game.
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